Plotting

I am separating out Plotting and Planning. Plotting will be more about the story and how it all fits together and Planning will be more about which modules and adventures come next.

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Tiers of play The B plot: Devils and Demons

Magic plot The Guild

CHARACTER SUBPLOTS

Flurry McShaq: The cursed sister and the management of magical items.

Elixee: The origin of the tribe. The mysterious Uncle.

Glindel: The search for immortality and the false patron.

CAMPAIGN THEME

Campaign Theme maybe: Does magic need to be censored/controlled and Lost in Space

Utility: Be careful when creating to not limit PC options by mistake

Local Heroes (T1) – Protect Heavens Crossing (from Gnoll attack? Army of hobgoblins)

Heroes of the Realm (T2) – (Lvl 5 - )(LVL10 Sigil)

Masters of the Realm (T3) - Reassemble the Iron Spike

Masters of the World (T4) - Ravnica

BIG EVENTS:

- Lost in the Planes

- The Fall of the Iron Spike

- The Fall of Sigil

- PCs find and reassemble the remains of the Iron Spike

STORY LINES

The control of magic

The network of portals

QUESTIONS

Which Mind Flayer Arcanist is the boss running the Sigil Franchise

ORIGINAL CAMPAIGN THOUGHTS

Haven Crossing is the first home base.

The Iron Spike Adventurers guild works across the planes and dimensions to pick up all sorts of gigs.

I want a rogue outcast Mind Flayer working with a crystal scrying ball in there somewhere.

Their competition is the Fellowship of the Strings, who are far more upper class than our PC’s and a much lower scummier company as competition Mercen-R-Us.

The scummy one has a team made up of the PC characters in Volo (A lizard folk person, a goblin and maybe a Witch (Warlock)) who are referred to as the Monster Squad.

The headquarters of the iron spike (or at least the planar engine) is located in the city of Sigil in the Planescape.

Scrapped

When the mod you want to play has specific characters, the players consciousness is transported into the bodies of the people in the mod.

Major Arc: Lost in the Planes. While visiting another plane the party gets a message that all portals have somehow been disabled and that Sigil has gone offline. They will need to make their own way home. This means the party will need to start a “Lost in Space” type adventure to try and find their way home while they are lost in the multiverse. Use the following supplement as source material - Planar Passages