Development notes - Factions

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 Main plot thoughts 

The theme surrounds the availability and piracy of magical items. Bazim-Gorag is a Primordial elemental that lives within the Pandemonium Stone, a monolith of elemental chaos.
 * The Iron Spike seems to work for the collector’s side of magic (Deities?)
 * The ruler of the plane of order wants to have all magic items confiscated.
 * The Black bazaar believes in the free trade of magic but has also become corrupt. They bankroll slavery as well as more.

The advocates of magic

 The opposition of magic 

The ruler of the plane of pure order (the Auditors from T Pratchett)

Warehouse 13
 * Where all the magic items are stored.
 * Who is storing them? Who is in control? (The Alhoon? God of Order?)
 * The Library

The Iron Spike: Mostly Lawful good/neutral
 * Collects magic items to put in storage
 * Bill Wiseman

Faerun  The Piracy ring 
 * Moloch
 * The Iron Spike
 * Reynard Le Froi
 * Tenzin Tortle

Lankmaar (City)

The Black Bazaar (has grown corrupt).
 * Traffics in magic items
 * Reynard Le Froi
 * Spelljammers

The Spelljammers pirates and traders
 * The phlogiston shipping trade & pirates

The Misty Dales  Users of the magic 
 * Mother Haggle
 * Jolly Momo
 * Gnome alchemist
 * The secret gnome city is creating a lot of magic knick knacks (which maybe they are testing in the Misty Dales) that is attracting attention.

The Isle of Dread - Mystara (various)
 * Devil mage (Blue Abishai) does magic experiments

Moloch  Unclear stance 
 * The blood war
 * He is trying to stock up for a war.

The Deities of magic
 * Is it better for the followers of magic to have magic easily available or are the users deifying the manufacturers and not the gods that make it possible?

The Alhoon: Spellcasting mind Flayers
 * Want to destroy the Pacifist Flayers

Attilan
 * Schwan (Sen)

See also: Magic Deities